Projects

Yorkshire and the Humber is bursting with creative talent in digital storytelling. We are pleased to support a wide range of research and development projects with our highly innovative industry partners. Details of our active and completed projects can be found on this page.

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  • Behind the screen: The ITV Emmerdale immersive VR experience

    Research

  • Fowl Play: A prototype Roblox ITV Emmerdale experience

    Games

  • From Fire and Ice: The Viking Creation Myth

    Arts

  • The Tell-Tale Rooms: Exploring virtual rooms using CGI and 360° VR

    Arts

  • Stories from the Ground: Unearthing Hidden Histories

    Arts

  • Dead Good Venues

    Research

  • Extending Emmerdale

    Research

  • The Abandoned Library

    Research

  • AI, What’s that Sound? AI and Responsible Storytelling

    Research

  • Flood: Combining XR technologies with immersive storytelling

    Arts

  • The Interview: Real life stories in VR

    Games

  • A Carnival Comes to Town: Poetry in VR

    Arts

  • NDEVR: Immersive 360° Storytelling

    Film

  • Into-Visible: Exploring gender inequality in VR

    Film

  • Think Twice: Critical thinking in VR

    Film

  • Vital Stories – Immersive storytelling on Twitch

    Games

  • The Invited: An immersive AR pop-up book

    Arts

  • Protopian Tales: Using XR to bring animated stories to life

    Research

  • SuperCharging Audio Storytelling: 3D Audio in Virtual Reality

    Games

  • Personasmith: An interactive game about counterfeit and forgery

    Games

  • The Burning Room: A Comedy-Horror VR Experience

    Technology

  • Grains of Recollection: A Unique VR Experience

    Arts

  • Monoliths: Exploring voice, spatial audio and landscapes in virtual reality

    Arts

  • Using extended-reality to enhance live ballet performances

    Arts

  • XR Technology for Live Performance

    Performance

  • A3i – Accessible audio for autistic individuals

    Research

  • In Here Out There

    Technology

  • The Gyre

    Technology

  • Home Planet

    Technology

  • Under Her Black Flag

    Research

  • Vanished Streets

    Research

  • Tunche

    Research

  • The Chime Hours

    Research

  • Immersive Storytelling tools for Kirkstall Abbey

    Research

  • Veiled Reality

    Research

  • Plunge

    Research

  • Your Heritage, Your Story

    Research

  • Intermission

    Arts

  • Revealed

    Arts

  • Sky R&D Challenge

    Research

  • HIVE IT: Archive to AR Immersive Storytelling

    Arts

  • The Archive

    Arts

  • Live by the Sword: Adjusting gameplay levels using AI

    Games

  • AI Fan Along

    Technology

  • Change Makers! A youth platform to promote social and political change

    Technology

  • Storyland

    Performance

  • BD Stories: digital live performances

    Arts

  • Old Jim’s Library

    Games

  • Secret Story Network: Exploring live interactive stories with audience participation

    Performance

  • Enriching the visual environments of interactive story-driven games

    Games

  • Box in the Attic: an interactive podcast series

    Arts

  • By the rising tide of Humber: Flooding Andrew Marvell’s Hull in VR

    Technology

  • Opera North: Reaching new audiences with immersive digital trailers

    Performance

  • Absent Sitters: Exploring a new virtual event concept for electronic musicians

    Performance

  • Sea to Sea: Enhancing rail passenger experiences through immersive storytelling

    Arts

  • Exploring Projection Mapped Games Environments

    Arts

  • Responsive Interpretive Storytelling

    Arts

  • Surround Stories: Immersive Screens for Cultural Exhibition

    Performance

  • Mind Hopping: 360° filming to experience stories

    Film

  • Digital Meets Theatre: Next stage of Trumpet adaptation

    Performance

  • Shapeshifter

    Film

  • Air TV | Exploring immersive and interactive TV shows

    Technology

  • To Play For: Character-driven stories powered by AI

    Technology

  • Prox & Reverie: Connecting worlds through INTERCHANGE

    Technology

  • Stories in the Sky VR

    Technology

  • Lag-free audio communication

    Technology

  • Re-imagining 3D models of archaeological sites in virtual reality

    Technology

  • Exploring persuasive interactive film

    Film

  • Projects of Worth: Meaningful experience within videogames

    Games

  • Glimmer and Symphony

    Film

  • Traitor VR: Engaging audiences in VR, immersive theatre

    Performance

  • EARS (Esports Audience Response System)

    Games

  • Block: An XR Scenographic Tool

    Performance

  • Awesome Animals Safari

    Games

  • Surround Stories Lab

    Arts

  • XR Games: Storybox

    Arts

  • Space, Time and Streets in the Sky

    Arts

  • TRUSTD

    Technology

  • Blockout

    Games