Projects

Yorkshire and the Humber is bursting with creative talent in digital storytelling. We are pleased to support a wide range of research and development projects with our highly innovative industry partners. Details of our active and completed projects can be found on this page.

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  • Prox & Reverie: Connecting worlds through INTERCHANGE

    Technology

  • To Play For: Character-driven stories powered by AI

    Technology

  • Traitor VR: Engaging audiences in VR, immersive theatre

    Performance

  • Digital Meets Theatre: Next stage of Trumpet adaptation

    Performance

  • Mind Hopping: 360° filming to experience stories

    Film

  • Surround Stories: Immersive Screens for Cultural Exhibition

    Performance

  • Responsive Interpretive Storytelling

    Arts

  • Exploring Projection Mapped Games Environments

    Arts

  • Sea to Sea: Enhancing rail passenger experiences through immersive storytelling

    Arts

  • Absent Sitters: Exploring a new virtual event concept for electronic musicians

    Performance

  • Opera North: Reaching new audiences with immersive digital trailers

    Performance

  • By the rising tide of Humber: Flooding Andrew Marvell’s Hull in VR

    Technology

  • HIVE IT: Archive to AR Immersive Storytelling

    Arts

  • Enriching the visual environments of interactive story-driven games

    Games

  • Secret Story Network: Exploring live interactive stories with audience participation

    Performance

  • Old Jim’s Library

    Games

  • BD Stories

    Arts

  • Storyland

    Performance

  • Change Maker

    Technology

  • AI Fan Along

    Technology

  • Live by the Sword: Tactics

    Games

  • The Happiness Project

    Arts

  • Box in the Attic

    Arts

  • Blockout

    Games

  • TRUSTD

    Technology

  • Space, Time and Streets in the Sky

    Arts

  • XR Games: Storybox

    Arts

  • Surround Stories Lab

    Arts

  • Awesome Animals Safari

    Games

  • Block: An XR Scenographic Tool

    Performance

  • EARS (Esports Audience Response System)

    Games

  • Shapeshifter

    Film

  • Glimmer and Symphony

    Film

  • Projects of Worth: Meaningful experience within videogames

    Games

  • Exploring persuasive interactive film

    Film

  • Re-imagining 3D models of archaeological sites in virtual reality

    Technology

  • Lag-free audio communication

    Technology

  • Stories in the Sky VR

    Technology