Creative Economy Census
The census aims to gather insights from individuals and businesses to support the development of a region-wide creative industries strategy.
The census aims to gather insights from individuals and businesses to support the development of a region-wide creative industries strategy.
The report presents information and insights from creative practitioners and local artists working in York's creative scene.
We examine the cultural, societal, and economic significance of the creative industries and explore how to address some of the challenges they are facing.
Residencies for University of York researchers and technicians working in extended reality technologies.
The new group will focus on influencing the development of our region's creative economy.
Jemily Rime is conducting research on the production of personalised and immersive audio using AI-driven tools for podcasts.
The lab will provide the infrastructure to conduct world-class research and development (R&D) in screen and performance technology
The podcast brings together different perspectives to explore the latest developments, challenges and opportunities in VP practice and R&D.
From an Augmented Reality app to inspire people to think more deeply about food to a mixed-reality Viking saga, the projects will create new and immersive story experiences.
Research from XR Stories and SIGN will feature as part of a session on 'The Screen Industries Future: Justice, Climate Change and Sustainability.'
Researchers from XR Stories have presented new research on Virtual Production at the Media Production and Technology Show.
The XR Stories Climate Change Challenge funded three projects that use immersive storytelling to challenge climate change perceptions.