A Creative and Immersive Year in Enterprise at XR Stories
XR Stories will support Quinn McMahon to build his company, Point Reverie, an indie game development and work-for-hire studio.


XR Stories will support Quinn McMahon to build his company, Point Reverie, an indie game development and work-for-hire studio.

XR Stories will co-programme the VR strand and run the VR lab for the BAFTA-qualifying short film festival.

The creative industries garden party was held to recognise the contribution of the creative sectors to the UK economy.

The XR Stories residency programme provides opportunities for researchers and creative businesses to incubate new ideas and carry out productive R&D.

A roundup of recent research and development funding opportunities for researchers, companies and creatives.

Star Carr: Life after the Ice is an interactive mural that provides a glimpse into the lives of the people of a Mesolithic settlement in North Yorkshire.

The documents draw on research evidence generated by XR Stories to drive changes in policy and practice in the creative industries.

The LED wall is the first facility of its kind at the University of York and integrates with existing facilities at the XR Stories immersive technology lab.

A new game aims to educate and inspire visitors to the Captain Cook Museum in Whitby about the famous explorer and his awe-inspiring voyages around the world.

A roundup of the latest research and development funding opportunities for researchers, companies and creatives.

Jemily Rime is conducting research on the production of personalised and immersive audio using AI-driven tools for podcasts.

The report highlights the economic, social and cultural impact of XR Stories and SIGN across the Yorkshire and Humber creative industries.