Sea to Sea Prototype
Devised and led by IOU in collaboration with Anti Limited and Leeds Beckett University, with support from Northern Rail
IOU is a producing arts organisation based in Halifax with over 40 years’ experience making live shows and contemporary art installations. Collaborating with visual consultancy Anti Limited and Leeds Beckett University, Sea to Sea Prototype is R&D exploring immersive audio-visual experiences using located digital storytelling. It is a short six-minute slice of a final, more ambitious, located storytelling project that will run for one year which blends storytelling, creative writing and live events with film, audio and smartphone technology.
Audiences will engage with the production with their smartphones on a train journey across the North of England, as a 360 VR broadcast experience with video and audio capture, and as an online experience.
IOU has over 40 years’ experience making original, cross-disciplinary art. From large-scale outdoor performances to small-scale sculptural installations, IOU explores the shifting ground between real, imagined and virtual worlds. IOU’s unique style combines many art forms with engineering skills and developing technologies, seeking new and innovative ways to engage with a diverse range of audiences.
About Anti Limited
Anti Limited is a highly experienced visual consultancy specialising in immersive content and VR solutions including 360° video, 360° photography, stereoscopic 3D, object VR and CG-based VR. Anti Limited, led by Joby Catto, provides solutions direct to clients across a range of sectors, as well as providing white label services to agencies. Anti Limited is a collaborator of IOU having recently created the film Rear View 360, which transformed a live theatre experience into an immersive 360° VR installation experience and online film.
About Leeds Beckett University
Leeds Beckett University brings experience through their App Development Studio in delivering applications targeting mobile devices. They have experience in storyboarding and designing effective user experiences and have worked across a variety of different media and how to deliver it in scalable situations. The Academic Researcher tied to this project is Patrick Ingham, a Senior Lecturer who has delivered enterprise projects to Industry through the App Development Studio and who currently teaches software development to Computing and Computer Games Undergraduate and Postgraduate students. This skill set complements the requirements needed for the delivery of this first phase.