Publications (old)
XR Stories and SIGN produce original research through its internal research team, as well as awarding funding to academics and commissioning projects. This page documents these outputs and is updated regularly. For more information, visit SIGN’s research page.
Beyond the Academy: Models and Dynamics of Sector-Engaged Research
Author: Dr Alicia J Rouverol and Dr Samuel Stockley-Patel
Published: July 2021
Through gathering insights from social sciences researchers based at universities across Yorkshire and Humber and Greater Manchester, this report forwards Cultural and Creative Industries engagement insights inclusive of and sensitive to regional particularities.
Beyond the Academy: Improving Creative Industries-HEI Engagement
Author: Dr Alicia J Rouverol and Dr Samuel Stockley-Patel
Published: July 2021
Beyond the Academy: Improving Creative Industries Research Engagement
Author: Dr Samuel Stockley-P and Dr Alicia J Rouverol
Published: July 2021
XR Stories and Screen Industries Growth Network (SIGN): Impact of XR Stories and SIGN Workstream 2 (WS2)
Author: BOP Consulting
Published: April 2021
This report examines firm and job growth in Yorkshire and the Humber’s creative industries and examines future skill requirements and growth opportunities.
XR Stories and Screen Industries Growth Network (SIGN): Potential of Creative and Digital Economies Workstream 1 (WS1)
Author: BOP Consulting
Published: April 2021
This report analyses the performance of York, North Yorkshire and Yorkshire and the Humber’s creative industries against a series of comparator geographies and highlights the rapid growth of the screen industries in the region.
XR Futures Report: International Perspectives on the Trajectory of Immersive and Interactive Media and Technologies
Author: Dr Sam Stockley-Patel
Published: May 2021
Drawing on interviews and a survey with XR sector workers in 6 continents, this report explores various aspects of XR in three key areas: Equality, Diversity, and Inclusion; Skills and Training; and Hardware. Included in this report are insights from SMEs and Indies, as well as staff at HP, Niantic, HTC, & Aardman.
Beyond the Academy: Engaging with the Creative Industries
Author: Dr Sam Stockley-Patel
Published: April 2021
Drawing on interviews with both academics and sector professionals, this report explores the dynamics of research engagement between cultural and creative industries organisations and researchers at universities across the Yorkshire and Humber region.
Skills Shortages, Gaps and Training Needs in the screen industries in Yorkshire and the Humber
Author: Dr Anna Ozimek
Published: January 2021
This scoping report presents a discussion about skills mismatches in the screen industries through analysis of published studies and reports about skills and training in the CCIs. Drawing on interviews with the industry’s representatives, the report also provides insights into skills and training challenges observed in Yorkshire and the Humber region.
The Time Project Pilot Report
Authors: Dr Jon Swords and Dr Anna Ozimek
Published: October 2020
The ‘Time Project Pilot’ collected data on the working hours of TV production professionals to highlight patterns of overworking in the industry. The report aims to understand which groups of people face the greatest burden of work in the TV industry.
Equality, Diversity and Inclusion in the Screen Industries
Author: Dr Anna Ozimek
Published: July 2020
This report explores the available statistical data, existing research and approaches to understanding issues of equality, diversity and inclusion (EDI) in the screen industries.
The Impact of COVID-19 on the Screen Industries
Author: Dr Jon Swords
Published: June 2020
The first COVID-19 lockdown halted the majority of work in the screen industries. This report explores the immediate impacts and aims to provide recommendations to address future challenges.
Mapping the Scale and Scope of the Creative Industries in Yorkshire and the Humber
Authors: Dr Jon Swords and Dr Nathan Townsend
Published: Summer 2019
This report aims to understand the scale and scope of the creative industries and to begin to map the creative immersive sector in Yorkshire and the Humber.